A two-type creature battler

Creature
Card Duel

Cards and rules by Brooks Westover · draft set of 23

Player 1 picks

Snake draft: take turns picking until both sides have three. Tap a card to inspect it.

Round 1

Collection

Open packs

Set 01 BOX

Type matchups

How it works

Every creature has two types. Its attacks each use one type. Defending, both of its types count, and the effects multiply.

×1.8 strong vs one type×3.24 strong vs both×1 neutral, or one strong and one resisted×0.56 resisted by one×0.31 resisted by both

Special matchups

Full chart

Rows attack, columns defend. Tap a row name to look that type up.

How to play

The goal

Each side brings three creatures. Knock out all three of your opponent's to win.

A round

Both sides pick an action: one of three moves, or a switch. Switching always happens first, before any attack, whatever the Speed. Between two attacks, the faster creature acts first, and ties are a coin flip. A switch uses your turn: the creature coming in takes the opponent's attack and doesn't act until next round.

Damage

Power minus 75% of the target's Defense, never less than 20% of Power. The move's power % scales it. Hits land at the move's accuracy, and 10% of hits are critical (×1.5).

Types

Every creature has two types and one attack for each. A strong matchup does ×1.8, and it stacks: hitting both types does ×3.24. A resisted hit does ÷1.8. Each move shows its multiplier against the current foe.

Stat changes

Buffs and debuffs stack up to three times. They last while the creature stays in, or for the turns the card says. Switching out clears them, but damage stays.

Statuses

Burn does 6% of max HP a round. Poison and Curse do 8%. Freeze cuts Speed by 20%. Bind stops switching. Blind cuts accuracy by 20. Shock gives a 50% chance to lose your turn. These are placeholders until the rulebook defines them.